EWC 2026 also sees the return of Global Ambassadors Cristiano Ronaldo and Magnus Carlsen, two figures whose careers represent the highest standards of competitive excellence across football and chess. Their continued involvement reflects the Esports World Cup’s growing position at the intersection of sport, gaming and global culture, as the event brings together elite players, leading Clubs, creators, fans and global icons around one shared stage for competitive achievement.
At the heart of the Esports World Cup is the Club Championship, a seven-week race where every match, every map and every result can change the story. Unlike any other competition in esports, it crowns the world’s best Club across multiple games, rewarding not only star power, but consistency, depth, resilience and excellence across the full event. Of the record-breaking $75 million prize pool, $30 million will be awarded through the Club Championship standings, including $7 million for the winning Club, as Team Falcons looks to defend its title after consecutive victories in 2024 and 2025.
Fans in 160 countries will be able to follow the Esports World Cup live across 100 broadcast and OTT partners, streaming platforms and digital services, with more than 7,000 hours of live programming produced throughout the competition.
EWC 2026 will be distributed through a growing global network of mainstream platforms, including DAZN, FOX Sports, France Télévisions, TV5 Monde, L’Équipe, Eurosport, HBO Max, CBS Sports Network and Thmanyah. In China, coverage will be available across major platforms including Kuaishou, Bilibili, Huya, Douyu and Douyin, with Tencent Video joining as a new VOD partner in China and MangoTV supporting VOD distribution internationally, alongside leading regional partners across Asia, MENA, Europe, Africa and the Americas. Coverage will be available in more than 40 languages, bringing EWC 2026 to global audiences through international broadcasts, regional partners and the platforms where esports fans already watch.
Further expanding the global reach of EWC, up to 5,000 official co-streamers will amplify the Esports World Cup through the industry-leading Creator Program, bringing the competition into more communities and languages than ever before. The 42% YoY growth of this program reflects how esports is watched today: through global broadcasts, local voices, creator-led communities and shared digital experiences, ultimately giving fans more ways to experience the competition.
EWC 2026 is supported by a global coalition of partners, including: stc, Qiddiya, Lenovo, Sony Group Corporation, Allianz, Aramco, Saudia, Hilton, OBSBOT, ALBAIK, Secretlab, Webook, and NRJ.
The competition will crown champions across 25 tournaments in 24 of the world’s biggest esports titles, including, in alphabetical order: Apex Legends, Call of Duty: Black Ops 7, Call of Duty: Warzone, Chess, Counter-Strike 2, Crossfire, Dota 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG MOBILE, PUBG: Battlegrounds, Rainbow Six Siege X, Rocket League, Street Fighter 6, Teamfight Tactics, Tekken 8, Trackmania and VALORANT.
For a full tournament schedule and more information on the Esports World Cup, visit esportsworldcup.com and follow all upcoming Esports World Cup announcements on X.